sector
Publicity
Role
Product Designer
Type
Mail leads operational system
timeline
2021
Ghosted Memory is a visual dissection of memory decay in a digitized world. The project blends analog textures with facial distortion and archival imagery, exploring how memory becomes a fragmented narrative under digital compression. Part memoir, part visual theory, this piece channels themes of distortion, loss, and unreliable recollection.

Design strategy
At the heart of this project was the intention to confuse clarity with artifact. Each image was constructed using scans, photocopies, and analog paper pieces, then reworked through digital filters to simulate visual echoes. Design choices were deliberately anti-clean—prioritizing texture, blur, and ambiguity over resolution or polish. The face—a symbol of recognition—was obscured deliberately to challenge the viewer’s instinct to reconstruct what’s familiar.
Systems of distortion
Repetition and symmetry were used as metaphors for mnemonic loops. Mirrored compositions and circular cuts referenced the cognitive process of trying to recall something you’ve forgotten—looping endlessly without resolution. Graphic elements were layered to reinforce a sense of visual déjà vu, mimicking the way memories degrade with each retelling. Visuals were iterated until they felt both hypnotic and unstable.

Material process
Unlike digital-first work, Ghosted Memory emphasized tactile creation. Hand-cut elements, scanned annotations, and grainy overlays lent the work an archival quality. Materials were selected not only for their texture but for their emotional resonance—postcards, printed ephemera, and xeroxed portraits. This physicality grounded the work and provided tension between ephemeral memory and tangible media.
Outcome
Ghosted Memory served as a catalyst for broader explorations into identity, perception, and the aesthetics of error. The project was exhibited in a small-run zine format and shared across visual culture blogs focused on experimental design. It remains a cornerstone of the designer’s portfolio, illustrating an ongoing interest in how design can visualize psychological processes.

Project 01
Where to go

Project 02
Gatherer

Project 03
Connected Machines